Flow-IPC 1.0.0
Flow-IPC project: Public API.
Sessions: Setting Up an IPC Context
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Let's learn how to set up your first process-to-process session, from which it is easy to create communication channels. (Or go back to preceding page: Asynchronicity and Integrating with Your Event Loop.)

The structure of this page and the next few pages of the Manual is a top-down exploration of what is involved in using Flow-IPC in a typical way. It is, in a way, a tutorial. It will skip topics in aid of exposition and make certain explicit assumptions for the same reason. (We will cover the skipped topics and challenge those assumptions later in the Manual. The Reference of any given API, especially classes and class templates, is also comprehensive.)

What's a session? Is it necessary?

The short answers:

  • If process A (instance of application Ap) wants to speak to (engage in IPC with) process B (of application Bp), they set up a single session together. Each peer process maintains a Session object. The session is a context for further IPC activities, so that it is easy to open channels for sending messages (and, if desired for advanced cases, to access shared memory arenas) without worrying about naming of individual resources or their cleanup in case IPC is finished (gracefully or otherwise). This provides major value/eliminates a large number of annoying worries that come with typical use of IPC primitives.
  • It is not necessary. However it is strongly recommended. In general Flow-IPC is structured in such a way as to provide access to whichever layer (level) of IPC the user desires. Typically, though, one should use the highest-level abstractions available, unless there is a specific good reason to go lower.

This concept is simple enough once the session is open. In that state, the capabilities of each side of the session (i.e., the Session object in each mutually opposing process) are generally identical. At that stage the fun begins, and that's where we want to get in this tutorial. However to get there things are by necessity somewhat asymmetrical. Let's now discuss the procedures involved in starting a session, so that in the next Manual page we can get to the fun part of ever-so-symmetrically using the now-open session.

Session-client, session-server paradigm

For purposes of this tutorial let's deal with the simplest possible situation: application Ap and application Bp want to enage in IPC; this is called an IPC split, in that it can be thought of as a meta-application ApBp being "split" into two parts. A given application Xp is either not running at all (inactive), or it is running 1 process (a/k/a instance) X, or more than 1 process/instance simultaneously (X1, X2, ...). It is quite common for some applications to only have 1 active instance at a time; but it's not true of all applications. It is of course completely common for instances to run serially: X1 starts, then exits; then X2 starts, then exits; and of course there can be combinations.

It is possible (and supported by Flow-IPC) that an application is part of more than 1 split (e.g., Ap-Bp-Cp involves 2 splits). For this tutorial we will not pursue this possibility (we will cover that topic separately later: Multi-split Universes).

In a given Ap-Bp split, in the ipc::session paradigm, you must make one major decision which is to assign one the role of the session-server, the other the session-client. (These roles have absolutely no bearing on which – if any – is a server or client in any other sense, once a session is open. This only matters, to the vast majority of Flow-IPC, during the session-opening procedure.) By convention we will assign Ap to be server, Bp client in this tutorial. How should you make this decision though?

Answer: In a given split, the only limitation is: at a given time, there can be at most one active instance of a session-server, but there (at your option) can be any number of active instances of a session-client. If in your meta-application there is at most one active instance of either application, then the choice does not matter; just pick one. That said you might consider which one (in the given split) is likelier to require multiple concurrent instances in the future.

For our purposes let's assume we've chosen application Ap (server) and Bp (client).

Specifying IPC universe description: ipc::session::App

Conceptually, Ap and Bp are both applications, so each has certain basic properties (such as executable name). In addition, Ap takes the role of a server in our split, while Bp takes the role of a client; and in that role Ap has certain additional server-only properties (such as a list of client applications that may establish sessions with it – in our case just Bp). In order for ipc::session::Session hierarchy to work properly when establishing a session, you must provide all of that information to it. This is done very straightforwardly by filling out simple structs of types ipc::session::App, Client_app, and Server_app. Together these are are the IPC universe description.

To avoid confusion and errors down the line it is important to keep to a simple rule (which is nevertheless tempting to break): The IPC universe description (the Apps/Client_apps/Server_apps combined) may be a simple and small thing, but there is conceptually only one of it. So when various little parts of that universe are passed-in to (most notably) Session_server and Client_session constructors, their values must never conflict; they must be equal on each side. So if application Ap lives at "/bin/a.exec" and has UID 322, then both application Ap and application Bp must know those property values for application Ap – as must application Cp, if it's also a part of the universe. We'll show this more practically below, but just remember this rule.

There are various trivial ways of accomplishing this, but the bottom line is: for code reuse and avoiding mistakes there should be only one piece of code creating and filling out these structs and containers thereof, with the same values; then each of A and B shall invoke that code; then on each side they'll be used in various capacities, passed-in to ipc::session::Session hierarchy objects, so that sessions might open properly. E.g., this struct/etc.-building code can be in an exported function in a static library shared by applications Ap and Bp; or they can be inlined in a header #included by both; or some other such technique. It may be tempting to skip this nicety, but don't; you don't want to maintain 2+ sets of copy/pasted code that must be kept synced.

Back to our simple Ap-Bp IPC-universe. Step one is to define the applications involved. That's simple for us, as there are only two. Regardless of how many there are, there is no implicit need to collect them in any container – one must merely define them individually.

const ipc::session::App APP_A{ "a", // m_name: The key by which this application is otherwise referred. Keep it short and sweet.
"/bin/app_a.exec", // m_exec_path: The exact path via which it's invoked from command line or run script.
USER_ID, // m_user_id: This app's effective user ID when invoked. See below.
GROUP_ID }; // m_group_id: This app's effective owner group ID when invoked. See below.
const ipc::session::App APP_B{ "b",
"/bin/app_b.exec",
USER_ID,
GROUP_ID };
A description of an application in this ipc::session inter-process communication universe.
Definition: app.hpp:78

In this example the two apps share a user (user so-and-so, group so-and-so) for simplicity and therefore specify the same values there. This is by no means a requirement. (See Safety and Permissions for other, potentially more safety-robust production approaches.)

Step two is to define all the applications that take on (at least) a session-client role; each needs a Client_app object. In our case that is just Bp. As a session-client, Bp is App Bp; so it shall have a copy thereof inside it; in fact Client_app sub-classes App. As of this writing it lacks any additional data as a client; so it's just:

const ipc::session::Client_app APP_B_AS_CLI{ APP_B };
An App that is used as a client in at least one client-server IPC split.
Definition: app.hpp:185

All client-apps must also be collected in a container for a certain purpose that we'll soon reveal. We have just the one, so:

const ipc::session::Client_app::Master_set MASTER_APPS_AS_CLI{ { APP_B_AS_CLI.m_name, APP_B_AS_CLI } };
// If there were more clients, we'd add them to the map-initializing list in braces. Note the use of App::m_name as a key; `App`s themselves are never used as keys.
boost::unordered_map< std::string, Client_app > Master_set
Suggested type for storing master repository or all Client_appss. See App doc header for discussion.
Definition: app.hpp:192

Step three is to define all the applications that take on (at least) a session-server role; each needs a Server_app object. In our case that is just Ap. As a session-server, Ap is App Ap; so it shall have a copy thereof inside it; Server_app sub-classes App. It also has a couple other attributes which must be set, notably those Client_apps that are allowed to open sessions with it; in our case that's just Bp. There is no need to collect them in a container. Thus:

const ipc::session::Server_app APP_A_AS_SRV{ APP_A, // Super-class App: Copy the App info.
{ APP_B.m_name }, // m_allowed_client_apps: The apps that can open sessions with us. Note the use of App::m_name: it's a key.
"", // m_kernel_persistent_run_dir_override: Leave default so the customary /var/run is used to store PID files and the like.
ipc::util::Permissions_level::S_USER_ACCESS }; // m_permissions_level_for_client_apps: See below.
@ S_USER_ACCESS
Allows access by resource-owning user (in POSIX/Unix identified by UID) and no one else.
std::string m_name
Brief application name, readable to humans and unique across all other applications' names; used both...
Definition: app.hpp:144
An App that is used as a server in at least one client-server IPC split.
Definition: app.hpp:206

We use USER_ACCESS permissions-level, because all our apps share an effective user. (See Safety and Permissions for more information and more safety-robust setups.)

That's it. That's our IPC universe description: the Apps, the Client_apps (collected in a container), and the Server_apps. It may be tempting, since our situation is so simple, to skip some things – e.g., we could skip separately defining Apps and copying them into Client_app and Server_app/rather just define the latter 2 items – but the performance/RAM impact of doing the whole thing is negligible, while in the long run keeping it clean this way will only help when/if your IPC universe becomes more complex.

You should run all 3 steps in each of Ap and Bp, thus ending up with the same data structures. You are now ready to start some sessions; or at least a session.

Lifecycle of process versus lifecycle of session: Overview

Note
Firstly let us assume, for simplicity of discussion, that each of your applications, through ~100% of its existence and to enable ~100% of its functionality, requires IPC capabilities. In reality this is of course not a requirement; it may operate degraded before/between/after IPC sessions, or whatever. We just consider that irrelevant to the discussion, and it is annoying and confusing to keep mentioning the caveat. Having assumed that:

The IPC-related lifecycle of any session-client process is particularly simple:

  1. Start.
  2. Create the IPC universe description.
  3. Construct Client_session C (ideally SHM-backed extension thereof); and C.sync_connect() to the server.
    1. If this fails, server is likely inactive; hence sleep perhaps a second; then retry∗∗. Repeat until success.
  4. Engage in IPC via now-open Session C until (gracefully) told to exit (such as via SIGINT/SIGTERM)∗; or:
  5. Is informed by Session C on-error handler that the session was closed by the opposing side; therefore:
    1. Destroy C.
    2. Go back to step 3.

∗ - In this case destroy C and exit process.
∗∗ - See Client_session::sync_connect() Reference doc note regarding dealing with inactive opposing server.

Thus a typical session-client is, as far as IPC is concerned, always either trying to open a session or is engaging in IPC via exactly one open session; and it only stops doing the latter if it itself exits entirely; or the session is closed by the opposing side. There is, in production, no known good reason to end a session otherwise nor to create simultaneous 2+ Client_sessions in one process.

The IPC-related lifecycle of a session-server can be more complex. In the simplest case, wherein you've decided the session-server only needs to speak to one opposing process at a time (for this split), it is very much like the session-client:

  1. Start.
  2. Create the IPC universe description.
  3. Construct P.
  4. Await an opened session via P.async_accept() which on success yields Server_session S.
    1. If this fails, that's highly unusual. Just try again. Normally it will just sit there until a Client_session attempts to connect.
    2. On success:
  5. Engage in IPC via now-open Session S until (gracefully) told to exit (such as via SIGINT/SIGTERM); or:
  6. Is informed by Session S on-error handler that the session was closed by the opposing side; therefore:
    1. Destroy S.
    2. Go back to step 4.

However if your application desires to indeed support multiple concurrent sessions then it shall act more like an actual server as opposed to just a glorified client. Namely, the real difference is that upon P.async_accept() success, conceptually it should – as opposed to merely engaging in IPC off the new session – kick off two algorithms simultaneously:

  • Go back to step 4 in which it again begins an async (possibly quite long-lasting) P.async_accept().
  • Engage in IPC off the new session that was just accepted. Accordingly, in step 6.b, it should not "go back to step 4" but rather just end the algorithm in the latter bullet point: There is always a session-accept in progress, and 1 or more sessions may be operating concurrently as well. (To be clear by "concurrently" we don't mean necessarily simultaneously in 2+ threads; but rather that an asynchronously-oriented application can conceptually perform 2+ simultaneous algorithms even in one thread.)

Client_session setup

Let's now follow the above outline for a session-client's operation, the client being application Bp. We shall skip to step 3, as we've already covered step 2.

Client_session is a class template, not a class, and moreover extensions like shm::classic::Client_session exist. The choice of actual concrete type is quite important. First of all decide whether you desire to work with SHM-backed channels and/or SHM arenas; and if so what kind. Simply put our recommendation:

  • For maximum performance you should choose a SHM-backed session type. Using vanilla Client_session is giving away performance for no good reason.
  • What kind? That is outside the scope of this page but is discussed elsewhere in the Manual. You'll get zero-copy performance either way so for now, at least for simplicity:
    • Let us choose SHM-classic; hence the specific template to use is ipc::session::shm::classic::Client_session. We strongly recommend, at this stage, defining an alias template that incorporates the details of your decision, so they need not be mentioned again later in your code:
template<ipc::session::schema::MqType S_MQ_TYPE_OR_NONE, bool S_TRANSMIT_NATIVE_HANDLES,
typename Mdt_payload = ::capnp::Void>
// By the way... for all future mentions of Error_code:
Implements the SHM-related API common to shm::classic::Server_session and shm::classic::Client_sessio...
Definition: session.hpp:44
flow::Error_code Error_code
Short-hand for flow::Error_code which is very common.
Definition: common.hpp:297

Next let's decide on the values for those 3 template parameters. The first two determine the concrete type of ipc::transport::Channel that shall be opened in this session. The last template parameter is used for certain advanced purposes around channel-opening. We'll talk about all of those topics in Sessions: Opening Channels. For now we'll forego the advanced-metadata stuff (leave that arg at default), and we'll choose a sufficiently powerful and performant setting for the former 2 params. Thus, again, we strongly recommend to define the concrete type in an alias, so that the details need not be repeated subsequently.

// Each channel shall contain (only) a (bidirectional) Unix domain stream socket, capable of transmitting data and native handles.
// This is sufficient for all purposes in terms of what it can transmit; and can only be potentially improved upon -- likely marginally
// at best -- in terms of performance by adding POSIX or bipc MQ pipes as well.
using Session = Client_session_t<ipc::session::schema::MqType::NONE, true>;

So now we can construct our Client_session (which we named just Session since, once it's open, its capabilities are ~identical to the opposing process's counterpart). We can use one of 2 constructors: one that allows subsequent channel passive-opens; the other which does not. Let's use the latter, as it's slightly simpler. (We'll get into that topic in Sessions: Opening Channels. For now don't worry.)

Session // Use the alias we have set up.
session(..., // Logger.
APP_B_AS_CLI, // Part of the IPC universe description: Our own info.
APP_A_AS_SRV, // Part of the IPC universe description: The opposing server's info.
...); // On-error handler (discussed separately). This is relevant only after sync_connect() success.

Now we can attempt connection via sync_connect(). There are 2 forms, the simple and the advanced. Ironically, due to its ability to pre-open channels, the advanced form is in most cases the easier one to use all-in-all – it makes it unnecessary to do annoying possibly-async channel-opening later – but we aren't talking about channel opening yet, so that part is not relevant; hence for now we'll go with the simpler API. (Sessions: Opening Channels gets into all that.)

Using it is simple:

// Thread U.
Error_code err_code;
session.sync_connect(&err_code);
if (err_code)
{
// sync_connect() failed. Assuming everything is configured okay, this would usually only happen
// if the opposing server is currently inactive. Therefore it's not a great idea to immediately
// sync_connect() again. A reasonable plan is to schedule another attempt in 250-5000ms.
// ...;
return;
}
// else: Success!
// Operate on `session` in here, long-term, until it is hosed. Once it is hosed, probably repeat this
// entire procedure.
go_do_ipc_yay(...);

Session_server and Server_session setup

On the server end, accordingly, we accept the connection. The pattern may be familiar for users of boost.asio: There's a server (acceptor) object which, on success, modifies an un-connected peer object. We will use the simpler form of ipc::session::Session_server::async_accept() and discuss the other one in (you guessed it) Sessions: Opening Channels.

Note
There is, however, one added step required to get a given server session object to opened state, even once async_accept() has succeeded. One must call ipc::session::Server_session::init_handlers(), whose overloads take certain handler function(s) as arg(s). This is in fact symmetrical to what the Client_session user had to do at construction time as shown above. Server_session does not provide the same in its constructor, because what handlers one may want to install for a given server-session depends on, among other things, which Client_app is in fact connecting to it; it can be any one from MASTER_APPS_AS_CLI, and one cannot time-travel to the future to predict this before async_accept() being called and succeeding.
We discuss the Client_session ctor + Server_session::init_handlers() handler args in Sessions: Opening Channels (the optional passive-channel-open handler) and Sessions: Teardown; Organizing Your Code (the mandatory error handler).

In summary then:

// These parameters and the concrete class have to match, at compile time, the opposing Client_session's.
// Otherwise the session-open will fail with an error indicating the incompatibility.
template<ipc::session::schema::MqType S_MQ_TYPE_OR_NONE, bool S_TRANSMIT_NATIVE_HANDLES,
typename Mdt_payload = ::capnp::Void>
using Session_server = Session_server_t<session::schema::MqType::NONE, true>;
using Session = Session_server::Server_session_obj; // This is the mirror image of the opposing process's Session type.
// Thread U.
Session_server session_srv(..., // Logger.
APP_A_AS_SRV, // Part of the IPC universe description: Our own info (including allowed client apps).
MASTER_APPS_AS_CLI); // Part of the IPC universe description: All the client apps in existence.
// We omitted the optional Error_code* arg. So if it fails it'll throw exception.
// Looking in ipc::session::shm::classic::Session_server docs we see it lists the following as possible `Error_code`s emitted:
// "interprocess-mutex-related errors (probably from boost.interprocess) w/r/t writing the CNS (PID file); "
// file-related system errors w/r/t writing the CNS (PID file) (see class doc header for background);
// errors emitted by transport::Native_socket_stream_acceptor ctor (see that ctor's doc header; but note
// that they comprise name-too-long and name-conflict errors which ipc::session specifically exists to
// avoid, so you need not worry about even the fact there's an abstract Unix domain socket address involved).""
Session session_being_opened; // Empty session object.
session_srv.async_accept(&session_being_opened, [...](const Error_code& err_code)
{
{
return;
}
post([..., err_code])() { on_new_session(err_code]); });
});
void on_new_session(const Error_code& err_code)
{
// Thread U.
if (err_code)
{
// async_accept() failed. This is fairly unusual and worth noting/logging/alerting, as it indicates
// some kind of setup or environmental or transient problem worth looking into.
// ...
// If you expect only one A-B session at a time (no multiple simultaneous clients), you'd
// launch the next session-srv.async_accept() here without delay.
// If you expect 2+ A-B sessions as a possibility, then you'd do so at the end of on_new_session().
// Your decision.
// [...]
return;
}
// else: Success!
// Since session_being_opened may be used for the conceptually-concurrent (to using the newly-opened Session)
// session-opening algorithm, it's important to save it into a separate Session object.
auto a_session = std::move(session_being_opened);
// session_being_opened is now empty again.
a_session.init_handlers(...); // On-error handler (discussed separately).
// Operate on `a_session` in here, long-term, until it is hosed. Once it is hosed:
// - If multiple concurrent sessions allowed: End that algorithm (do nothing other than cleanup).
// - Else: launch another session_srv.async_accept() as noted above.
go_do_ipc_yay(std::move(a_session));
// [...If multiple concurrent sessions allowed: Launch another session_srv.async_accept() here as noted above.]
});
This is to vanilla Session_server what shm::classic::Server_session is to vanilla Server_session: it ...
Definition: session_server.hpp:74
@ S_OBJECT_SHUTDOWN_ABORTED_COMPLETION_HANDLER
Async completion handler is being called prematurely, because underlying object is shutting down,...

In our example code on each side, go_do_ipc_yay() now has an equally-capable Session object which represents a shared IPC context through which to, broadly, open channels and (optionally) directly access SHM arena(s). Via the open channels, in turn, one can send messages (covered later in the Manual when we discuss ipc::transport). Via the SHM arena(s) one can allocate objects (which can be shared however one wants but most easily via ipc::transport channels as well).

Next let's discuss Sessions: Opening Channels.


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